It’s easy to get pumped up over an upcoming videogame, only to have your hopes dashed.

That’s certainly what happened here…

10.

Next time, try making a whole game that lives up to the hype, not just half.

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9.

What it actually offered, sadly, was stick straight linearity and bad acting.

What it should have caused controversy for is being abject rubbish.

Or SCAT for short.

Make of that what you will.

Rose tinted spectacles cast aside,Shenmuewas very few of the things that it claimed to be.

In fact, on some levels, it wasnt even very good.

The developers of the Rogue Squadron series!

What could possibly go wrong?

The main problem: motion control.

Nintendos Wii may be called a gimmick by some, but at least the big N saw it through.

Six Axis felt tacked on and unwieldy, never more so than inLair.

The worst thing, as with all of these games, is how good it could have been.

Well, you cant.

Controller exit stage left,Lairenters the list.

You couldnt; indeed, you couldnt do much of what was promised.

Our worlds were not rocked, our trees did not grow, but we did not mind that much.

Its a cutthroat world out there, kids, and dont you forget it.

Of course, it wasnt.

Thats a lot of money for a game that doesnt do what it said it was going to do.

In fact, thats a lot of money for a game that does.

Daikatana

Hype as we know it really began withDaikatana.

The moral of the story?

Never believe the hype.