The GameCube may have been one of Nintendo’s biggest commercial disappointments, but it had some stunning games.

Charming, to say the least.

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There was also a very interesting camera function that let players take pictures of enemies.

These photos could then be sold to raise money.

Players could control single or groups of units, and instruct the AI with basic commands.

Your projectiles also changed color, doing more damage to the enemy if the opposite polarity was used.

Luigis Mansion

As a GameCube launch title,Luigis Mansionwas a bit of a surprise.

When people wanted Mario, they got his brother instead.

It should be noted that the pre-order disc forWind Wakeronly featuredOcarina of Time.

Using these drums, you controlled DK by hitting left, right and both to jump.

Tapping the sides caused DK to clap.

You could also use a standard GameCube pad, but the drums were by far the most fun.

Killer7

A game that seems to pop up in quite a few of our lists.

Mario explores a range of locations and meets up with various ally characters.

In truth, this was theMGS2engine runningMGSon GameCube, and it worked.

Super Mario Sunshine

Oddly, the GameCube was a Nintendo platform that didnt have a traditionalMariogame, at all.

Instead, the closest the system came to a standardMariogame wasSuper Mario Sunshine.

It featured the usual impeccable design for which Nintendo is unequaled, and is one of the bestMariogames around.

Single and multiplayer modes were included in the game, and it also packed in some great co-op play.

A definite GameCube classic, and one that improved upon the already great original in almost every way.

Everything from the original game was overhauled and recreated, including visuals, audio, and cutscenes.

This struggle spans various time periods, and the player takes control of multiple characters in each of these.

It was different and brilliant.

Simple controls belied the deep and complex combat, and few Nintendo games promote such heated rivalry.

Metroid Prime (inc.