30 years ago, Final Fantasy 6 took us to the opera.

Gaming hasn’t been the same since.

Unleashed certainly feels like the most appropriate word I could use to describe the impact of that experience.

FF 6 opera

It remains a landmark moment for the medium that forever changed how games were perceived and created.

On paper, the scene and its set-up are rather simple.

Otherwise, you are merely watching a 16-bit rendition of a fiction opera calledMaria and Dracoplay out.

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However, you really do have to experience the scene itself to appreciate it.

Gamings earliest days were often a battle for legitimacy.

Yes, its an old and tired debate that is most often used today by those desperately seeking attention.

Still, that idea managed to take root.

Along came that opera sequence.

That is not a knock against operas, their creators, or their fans.

And so, theFinal Fantasy 6team made an opera in their video game.

It was also something that had to be seen and played to be believed.

For many, even our imaginations fell woefully short of the thing itself.

Spoiler alert, but that opera scene didnt end the games are art debate overnight.