Since 2007,Assassins Creedhas become our video game window to history.
Its amazing how farAssassins Creedhas come since gamers were first introduced to Desmond Miles.
Ubisoft has created a franchise that is as recognizable today as any in gaming.
So how didAssassins Creedbecome such a marquee franchise in such a relatively short amount of time?
Well, sort of.
In particular, one Patrice Desilets, who had served as lead designer onQuackers.
But the company had other plans for its newfound star Desilets.
It took some discussion, but Ubisoft trusted Desilets enough to green-light an entirely new franchise.
With the new team officially in place, Desilets and Raymond got to work.
The first Assassin, Altair, was tasked with killing nine prominent individuals based on real historical figures.
That might have been enough to get the franchise going, but Ubisoft wasnt done.
The games main plot would be set in modern day.
Players would meet regular guy bartender Desmond Miles, who is a descendant of Altair.
But game critics were less than thrilled with certain elements of the game.
To be fair, there was a lot to like aboutAC.
The innovative combination of stealth and action meshed well together.
But there were some aspects that just felt extraneous to many reviewers.
Combat was fun but lacked polish.
It was largely uninspired and didnt make much of an impact, other than to pad Ubisofts bottom line.
It would however serve as a blueprint that Ubisoft has followed repeatedly in the years to follow.
All that said, there is no doubt that Ubisoft got it right withAssassins Creed 2in 2009.
Most shocking for the player base was the fact that Altair was no longer the main assassin.
The boring side quests were ditched, and even Desmonds story was given an upgrade.
They would move forward however without Raymond and Desilets.
Raymond was promoted into the executive ranks while Desilets remained in an on-and-off relationship with the company.
Not that his new job at Ubisoft lasted very long, either.
By May 2013, Desilets was terminated from Ubisoft in a bitter affair.
Next on the agenda wasBrotherhoodin 2010.
This was the beginning of the yearly installments.
It made things a little confusing.
Anyone could be your predator.
The goal is to get to your prey first.
It brought the original cycle full-circle.
Ubisoft Montreal knew it couldnt play it safe if they wanted to continue releasing yearly installments of the series.
It was time to introduce a new character and plot.
It seems like Ubisoft fell out of the rhythm of releasing unnumbered sequels to their main installments afterAC3.
Could it be because itwasnt all that great?
The franchise suffered several setbacks withUnity, the first game to arrive on current gen consoles.