Were quite free, even for the characters.
And were quite free.
We sometimes throw crazy ideas at them and they give us a bit of feedback.
The thing which is interesting withBatmanand the Rogues Gallery, is that you have an amazing set of characters.
Thats whats amazing in theBatmanuniverse, all of the villains are really well known.
Of course, everyone knows Batman, but everyone knows Joker and Penguin.
But what we tried to do was to take these elements, and make a run at bend them.
Thats the interesting part, taking these archetypes and changing them to make our own version.
Was there a similar process when it came to bringing Catwoman into theArkham Cityworld?
Catwoman was a bit more straightforward, I guess, in terms of assets.
I mean, shes got really sexy assets, lets say!
We made her quite sexy, and shes got quite a cleavage, you know.
Very advanced shaders and textures and lighting, to make everything look extra real.
And we wanted to dig further than reality.
So weve got those two elements together.
Because what youve got is ugly men and beautiful girls.
Its not just physical, its in their minds, too.
Theyve all got something quite grotesque.
And all the girls need to be beautiful, so youve got Catwoman.
And its hard to decide, or define beauty.
I remember having lots of iterations, just slight changes, just to see to it.
Was that a part of the iteration process, to try and find the right balance?
Yeah, its a fantasy world in a way.
And we depict extreme things in a fantasy world.
The city doesnt look like a normal city as well.
I find that fascinating, to scavenge, to go through the history of architecture and take some parts.
So I hope thats what makesArkham CityandArkham Asylum, what I call the Arkham-verse, a bit different.
Something thats magnified in one way.
We tried to make a very strong and very defined character.
And I think its the same here.
David Hego, thank you very much.
Batman: Arkham City is out now for PC, PS3 and Xbox 360.