Can’t decide which Vocation to pick in Dragon’s Dogma 2?

Here’s every class in the game ranked from worst to best.

Dragon Dogma 2s Vocation system is one of thegames best features.

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Choosing the right vocation requires you to carefully consider your preferences, gear, situation, and supporting cast.

However, safe isnt the best way to describe the Archer class.

Unless you hate ranged characters, you cant go wrong with the Archer.

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If you do hate ranged characters, then definitely go with the Thief.

Like the Archer, the Thief excels at avoiding damage due to their various evasive abilities.

Just watch out for flying enemies or other ranged foes.

Unfortunately, their versatility can be a bit of a hindrance early on.

Fighters are the worst starting vocation inDragons Dogma 2.

Even if you love melee, I still recommend the Thief over the Fighter early on.

However, that isnt always strictly true.

Before we dive into all that, though, lets take a look at the Vocations themselves.

More importantly, their comically large weapons allow them to deal incredible amounts of AOE damage at close ranges.

That makes them the perfect choice for dealing with larger groups of enemies as well as priority single targets.

Sorcerer Advanced Vocation

have a go at be surprised, but Sorcerers are masters of magic.

They are capable of unleashing the most powerful spells in the game.

However, those spells are also the source of the Sorcerers biggest drawback: their long cast times.

You really have to think ahead as a Sorcerer.

Instead, that magical influence grants them access to an array of additional support spells.

Unfortunately, those new support spells do come at the cost of the Archers base raw damage output.

It can be a worthy trade-off, but it is a trade-off.

Mystic Spearhand Hybrid Vocation

Think of the Mystic Spearhand as a twist on the classic Spellblade concept.

That combination of skills makes them some of the most reliable damage dealers in the game.

There are no combat situations they dont have some kind of answer to.

That may leave those who prefer a specialized class like Warrior or Sorcerer feeling slightly underpowered.

Trickster Hybrid Vocation

The Trickster is certainlyDragon Dogma 2s most unique Vocation.

An evolution of the Thief concept, Tricksters rely on magical illusions to generate chaos in battle.

Theyre actually more of a support class than they first appear to be.

They are essentially the everything class.

Yes, they are quite ridiculous in a lot of ways.

So whats the downside?

More importantly, Warfarers have lower stats across the board than most other Vocations.

Those cast times tend not to matter when the spells you eventually cast kill most enemies almost instantly.

Their support skills are also some of the best of any Vocation.

The Thief starts as a pure DPS machine and never really wavers from that path.

Wayfarers can certainly be a do-it-all class, but their versatility can also be a detriment.

Often, they end up being quite good.

Theyre perfectly viable options, but this is where personal preferences really come into play.

The same is often true of Fighters.

Its often just easier to kill the enemy outright with another class.

Mages have it slightly worse than Fighters due to their emphasis on support skills.

Sorcerers just have so much more to offer as a pure magic class.

Finally, there is the Trickster.

you’re free to absolutely justify a Warfarer build that runs a couple of Trickster abilities.