Still, in games like this, story isnt really important, so its no biggie.
Players join the fray as one of four different classes, each with different abilities.
As well as combat abilities, each class also has specific objective-based skills.
As well as the classes, you’re able to choose from three body types.
The options are normal, heavy and light.
Simply hold LB and youll automatically scale the environment as you run.
The effectiveness of this differs between weight classes.
This class system isnt locked to specific class types, a laTeam Fortress.
Whats more, aside from a couple of exceptions, all characters can wield all weapons.
Been there, done that
Its an interesting approach, but sadly, it doesnt entirely hit home.
The weapon-specific class approach works far better, in my opinion, with each class having specific weapon specialities.
Its interesting, and works well enough, but isnt a revelation.
In fact,Brinkis one of the clunkiest and downright clumsy FPS titles Ive played in a while.
The game just doesnt feel right, with sluggish controls and questionable design.
Even mounted machine guns struggle to deplete the ample health pools of foes.
Objectives are often in areas that favour defenders far too much, making for a rather unbalanced experience.
So, if youre a solo player, you may want to think twice.
Rather than add enjoyable challenge, this simply makes the game unbalanced and annoying at times.
Couple this with some utterly generic FX and voice work, and its all a bit mediocre.
Brinkwill be released on May 13 andcan be pre-ordered from the Den Of Geek Store.
Rating:
3 out of 5