Remember the days when 3D platformer characters needed their goofy noises and grunts translated into speech through text boxes?

Its up to you, Koru, to make this happen.

Tinkerhas the looks and (most of the) character to warm 3D platform nostalgics to it.

Its a brave move in modern gaming to eschew spoken dialogue, butTinkerpulls it off in honest-to-N64 style.

The world is surreal and unapologetically colourful, though a little lacking in variety.

Every great platformer needs a lead character who burns himself into the imagination, which is something thatTinkeris missing.

Mimimi played it very safe withTinkers gameplay.

The platforming entailsAssassins Creed-style auto-jumping.

One of the great myths about 3D platformers is that theyre kids games.

The reality is that the greatest games of the genre are gruellingly difficult.

The same can be said of the story, whose cutesy allegory holds little appeal for an escapism-seeking adult.