The latter of these didnt take inspiration from its source material in the way most other games would.

It didnt starGhost n Goblinsmain hero, Arthur, and didnt follow the same basic formula.

Instead,Gargoyles Queststarred Firebrand, the red gargoyle enemy you fought inGhosts n Goblins.

It was very different fromGhosts n Goblins, but still retained much of the same feel.

The second game, titledGargoyles Quest II: The Demon Darkness, was released for the NES in 1992.

He could also grow in power, finding items to increase his abilities.

This included special projectiles that could do such things as destroy blocks to open passages you otherwise couldnt explore.

Random battles were removed from the game, however.

This version never made it out of Japan, sadly.

Its the third game in theGargoyles Questseries, even though it doesnt have the same name.

Stripped of his power, Firebrand must escape his prison, regain his power, and defeat Phalanx.

Once free of the dragon (or were you?

With your powers combined…

This is where the gamesMetroid-style content came in.

This could include small treasure rooms, hidden items, or even whole new areas and boss fights.

Let me tell you, some of these bosses were tough in the extreme.

You had to be able to react quickly and change up your tactics in a split second.

The fights could also last a long time, meaning this level of skill was needed for long periods.

These fights were tense.

One fight I always remember was the fire demon in the woods.

Worse, if the enemy itself hit you, it took two life points, and not one.

Perhaps the best feature ofDemons Crestwas that it was dynamicallydifficult.

It was tough as nails, unless you embraced the games open nature, and explored to power up.

Read the latest Den of Geek Special Edition Magazine Here!