This article appears in the new issue ofDEN OF GEEK magazine.
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Horror grows under restraint, Blain says of the studios philosophy.
If you limit things, you’re free to get really exciting horror.
Thats how Blumhouse itself grew.
It made risky decisions on interesting, creative projects with low budgets.
Thats the way were going as well.
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BHGs current plan is to release three games per year for the next three years.
That might sound easy, but actually doing that right is very hard, Blain says.
You want it to feel authentic and genuine, and everything that someone wants from that.
Its got an incredible narrative, great characters, and really amazing-feeling mechanics.
Its genuinely scary, its intense.
Its a complete package of everything we want people to know about Blumhouse Games.
It ticks every box.
The visual design fits the psychological horror story Singh and Castro are telling.
As the supernatural seeps into familiar surroundings, Vivs reality becomes harder to pin down.
The PS1 aesthetic works so well with our game because it makes things ambiguous, Singh says.
Everythings a little fuzzy and shimmery.
All of the puzzles inFear the Spotlightare very tactile, Blain says.
They thought about the kind of puzzles that you would find in earlySilent Hillbut modernized them.
Its like, This is what was so exciting about it.
So what different way can we look at that?
Everything leads to the seance itself, which is chilling.
But you already know she isnt going to answer you.
You know the setup, you know that things have to go wrong.
This is just the most perfect mashup of those.
Its almost scary how well these two genres go together.
I dont think people have seen anything quite like The Simulation before.
Were getting really interesting pitches approaching us.
I just want all the horror.
I love folk horror, found footage horror.