Are effects artists given enough credit for their contribution to movies?
What advances might we see in film effects in the next few years?
And most importantly, what does Harvey think ofThe Hobbit?
Was there one particular shot that was the most difficult to achieve?
I dont know that there was one specific shot that was hard to achieve.
I mean, the helicopters themselves were difficult for a lot of reasons.
Then the Zero company shots were done separately in California at about noon.
Kathryn Bigelows clearly great with working with cinematographers and effects artists to get the look that she needs.
What makes a good director for a film with a lot of effects in it?
Thats an interesting question.
And I think the other thing is having a director who trusts you.
That makes things easier, because theres a level of respect and trust between you.
She trusts that youll do your job, and you trust the decisions shes making.
I think there is.
I mean, what are you framing?
Sometimes we have to help the framing and whatnot.
But their role isnt diminished at all, when it comes to that sort of thing.
Its a new consideration.
It absolutely is, yeah.
Thats a pretty sensitive subject.
Id say yes, I think they do deserve more credit.
I dont necessarily agree with all of how they think they should receive that credit.
But that being said, there does need to be credit where credits due, you know?
So theyre, Sorry, you cant list those 500 guys that worked on the film.
That stuff s kind of silly.
Its a cost thing, but at the same time its like, people do deserve credit.
But thats across the board, Im not pointing a finger at one thing.
Are there certain effects that are still difficult to achieve with the technology we have at the moment?
Computers have advanced and technology allows us to do some pretty amazing things.
So you know, visual effects arent that different.
Thats where its a shame, how people dont realise how much work goes into these things.
How much effort some of these artists are putting in.
And really, a lot of stuffs hard.
Youve got to put something in that wasnt there.
Theres a lot of little nuances and things that arent technically hard, but artistically and creatively its difficult.
Youve got to find a balance.
Those sorts of things that are being developed.
And all those things are going to add the one percent on top, and really help it.
Every time something gets faster, we push it harder.
I think theres some interesting advances in that area that are really going to help things.
Recently, we sawThe Hobbitcome out, which was shot in 48fps.
Some are saying this could become the industry standard.
Whats your opinion on that?
Do you think its the way forward, and how would it affect your job?
I dont know if its going to become the standard or not.
Theres a lot of debate about what its going to do to increase the fidelity of whats on screen.
So I dont know if itll be [the standard].
I enjoyed it it didnt bother me when I watched it at all.
So what sounds like a small shift is 16 times the amount of data we have to push around.
So its a pretty significant difference [Chuckles].
And in terms of things like animation and level of detail, because its sharper, its less forgiving.
So you have to be that give that much more scrutiny to all that detail.
So that, inevitably, is going to push budgets up quite a lot.
With that, were sadly out of time.
Chris Harvey, thank you very much.
Zero Dark Thirtywill be available on Blu-ray and DVD with Ultraviolet from June 10th.