FromDoomtoHalf-LifetoWorld of Warcraft, few platforms have been as instrumental in the evolution of gaming as the powerful PC.
In the early days, it brought us grand text-based adventures and the very first examples of dungeon crawlers.
All of this gaming history happened on the PC and Den of Geek is here to explore it.
What are the most important PC games of all-time?
We have an answer for you.
The innovations that allowed us to one day start dreaming about the cloud?
Yep, were covering that too.
No, the most important PC games of all-time are typically the ones that inspired the community itself.
These games inspired a legion of other developers to consider new concepts.
They inspired outsiders to look at gaming in an entirely new way.
Most importantly, they changed the way we played on PC.
Read the full article here.
And these chapters are not always so clearly defined.
There is much debate about which pivotal moments define the history of PC gaming.
It was just a lot of pure passion and soda pop and just shag carpets and basements.
It was just a passion that just went straight from around the table into making a game.
The game is full of political intrigue, space battles, and betrayal.
ButEVE Onlineis so much more than that.
The Legacy and Return of FMV Games
In 1983, FMV games introduced us to the future.
Eventually, they split and forged their own paths in the industry.
As it turns out, it didnt take much convincing to get the band back together.
It was obvious to me it was going to be a huge title.
They would all give me a double take and look to see if I was joking.
Its also one of the weirdest MMOs ever released.
For the most part, gamers turned to the PC for the truly scary stuff.
That dynamic changed drastically in 1996 with the release of CapcomsResident Evilfor the PlayStation.
Some,like KonamisSilent Hill, even built on Capcoms success.
Others, like the much-hyped PC horror gameNocturne, were quickly lost to history.
In fact, LookingGlass lost money on the game.
Titles likeThiefandHalf-Life, both released in 1998, expanded onSystem Shocks emergent gameplay and first-person storytelling.
Other games, such as 2000sDeus Ex, were largely re-imaginings of theSystem Shockformula.
By the timeBioShockarrived in 2007, a Shock game was a bit easier to define.
Even in that respect, the case ofSystem Shockhas always been a strange one.
Thats a legacy that Nightdive Studios, the team behind the upcomingSystem Shockremake, is well aware of.
One of the driving motivations of developing this remake was to expand the reach of the original.