Doom: The Dark Ages delivers a new approach to slaying demons.

InDark Ages, you will stand and fight.

The goal was to give players an experience that felt fresh while also evoking the originalDoom.

I just dont think as a game, I want to play the same thing.

I want to play aDoomgame.

Dont change so much that its notDoom.

That was the goal, just innovation.

Youre competing for gamers time, [who] want something new but familiar.

[Dark Ages] is a fantasy world, but itsourfantasy world.

Youre the iron tank battling the forces of hell in this medieval war.

Thats just something that sounds fun that Id like to do.

In 2016, it was that it was too repetitive.

I actually think that its too complex.

The complexity of the control scheme led to unnecessary difficulties.

You really want to be fighting the demons, the bad guys, not your controls.

So, how does that translate toDoom: The Dark Ages?

We wanted to do it from the beginning when we started out rebooting the franchise, Martin reveals.

You also get to pilot a mech called an Atlan, perfect for smashing kaiju-sized demons.

There wasnt a lot of place to go afterEternal.

Its like, whats new?

How do we do something that will feel new and make this game stand on its own?

It isntallchange, though.

The team also looked back to classicDoomfor ways to get Dark Ages closer to the roots of the series.

Thats not to say its easy, but its easy to get into.

Thats why I say [in the Dev Direct] its a more grounded Slayer.

More powerful and grounded over the acrobatics ofDoom Eternal.

Youll see when you play it that its really a return to form.

It feels more like classicDoomthan any game weve made up to this point.

According to Martin, the core essence of being aggressive is still there.

After watching this latest preview, we wont argue there.