Here are some of the major gaming innovations introduced by theFinal Fantasyseries.
However,Dragon Questutilized a first-person perspective similar to classic dungeon crawlers whenever the player entered a combat sequence.
Menus with combat options are overlaid on the right and bottom of the screen.
Many subsequent RPGs (includingFinal Fantasysequels) utilized a similar format to show the player characters on-screen in combat.
However, theyve long been utilized as popular brief distractions in otherwise epic RPG adventures.
The originalFinal Fantasyfeatures a hidden sliding puzzle that is considered to be the first minigame in an RPG.
Remarkably, it wasnt even originally intended to be in the game.
Programmer Nasir Gebelli secretlyadded the minigameto the project.
Since then, the presence of minigames in RPGs has exploded, especially within theFinal Fantasyfranchise.
Some popularFinal Fantasyminigames even eventually received full games of their own, such asChocobo Racing.
The originalFinal Fantasysold 700,000 copiesin North America alone.
Other franchises that use this system includeGrandiaand Square Enixs ownSaGaseries.
Many futureFinal Fantasywould similarly use the job system, including the franchises online titlesFinal Fantasy XIandFinal Fantasy XIV.
Underscoring the heightened level of storytelling inFinal Fantasycompared to its contemporaries was its memorable and varied musical scores.
He would occasionally return to provide themes for subsequent titles.
These elements became the norm moving forward as online play and infrastructure became increasingly prominent parts of the industry.