Weve added a whole new camera system, Lane says of the changes to in-game dialogue scenes.
Were calling it our enhanced dialogue system.
It allows the cameras to come in close and it feels like a much more cinematic experience.
Its been awesome letting our artists just create, Lane adds.
There are just so many different biomes and areas in the world.
Our artists have done an amazing job of making it just look beautiful.
According to Lane, player feedback was a major force that drove the big changes to the game.
If you played the game three years ago, its going to look nothing like that.
A major focus was fine-tuning the experience for console gamers.
Its been a challenge, but a fun challenge, Lane says.
Weve added things like aim-assist, lock-on, and button-remapping.
I think it just feels really natural on a controller.
Beyond the controls, the team introduced a few systems designed to get newbies playing quickly.
At the start of your experience, you get to choose one of these pre-built classes, Verfaillie explains.
The game still has a class system, but its a nice way to jump into it.
You get to pick the fantasy that you wantdo you want to be a mage with fireballs?
Do you want to be ranged?
Do you want to be melee?
I think its a great way to jump into the game quickly.
Its a really cool experience!
The raid is particularly big deal for the Amazong Games team.
To have that 10-person encounter is awesome!
New World: Aeternum launches Oct. 15 on PlayStation 5, Xbox Series X|S, and PC.