Indiana Jones and the Great Circle argues that the future of this franchise is video games.

Message received:The Great Circlelooks, sounds, and feels uncannily like an Indiana Jones movie.

But developer MachineGames and publisher Bethesda have grander aspirations than to release a surface-level homage.

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They chose to dig deeper.

The game sees players scour environments for clues, examine artifacts, and solve puzzles that require close examination.

[Golden Circle] is, by far, the biggest game MachineGames has made, Gustafsson says.

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He also adds that the games side missions arent merely fluff content.

Should players choose to engage in them, it will add significantly to their play time.

Each side mission is a matter of hours, not minutes, he says.

Harrison Ford in Indiana Jones and the Dial of Destiny

Perceptive, sharp-eyed players will definitely have a leg up.

As for the games combat, Gustafsson described a three-phase approach that he likes to employ.

And if none of that works, its then time to let the bullets fly.

The biggest question mark I came away with after watching the preview footage revolved around the games traversal mechanics.

Aside from this relatively minor quibble, though, I have nothing but praise for the games visuals.

There is no Indiana Jones without Ford, and theyve definitely done him justice here.

The writing team seems tohave nailed Indianas tone as well.

Gina is a new face but seems to fit nicely into the long line of characters from the franchise.

What is the Golden Circle, anyway?

If youre into that game and the studiosWolfensteinseries, you should be in for a treat.

[Golden Circle] is, by far, the biggest game MachineGames has made, Gustafsson says.

He also adds that the games side missions arent merely fluff content.

Should players choose to engage in them, it will add significantly to their play time.

Each side mission is a matter of hours, not minutes, he says.

Indiana Jones and the Golden Circlelooks promising, particularly for fans of the films.

I cant say enough about how well MachineGames captured the look and feel of the films.