Bowen and the team also found a natural collaborative partner in Ubisoft.

Ubisoft has been a joy to work with, theyre very easy and fun, Bowen says.

I worked really closely with the art director and creative designer.

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We were collaborating on what characters and concepts that we wanted to bring, Bowen recalls.

WithUniverses Beyondspecifically, we get to work with all these different partners with all these different ideas.

The premise of Ubisofts perennially popular franchise proved to be a unique and interesting creative challenge.

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This is a very interesting case because, inAssassins Creed, all of the protagonists are Assassins.

By definition, theyre stealthy, back-stabbing, they have a very similar suite of skills.

So how do we not make a set that has 30 Black cards in it?

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Even in that sense, we still want Assassins of different colors.

My favorite card is called Haystack, Bowen reveals.

Every set I work on has different challenges, different themes, and different problems, Bowen notes.

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These different universes are even more fun genre spaces to work in.

I really think that Magic is a hundred different games.

People come in and can play it in so many different ways, Bowen explains.

Its also always constantly evolvingwhat the colors are doing are evolving, what the standards for cards are evolving.

Everything is always changing and the game is always morphing.

Magic: The Gathering Universes Beyond: Assassins Creed will be released July 5.