Just Causewas initially a middle ground sandbox, with both traditional missions, and a hefty amount of explosions.
This includes vehicles, statues, or even people.
you’re free to then pull them, and manipulate them.
There are virtually no limits here.
The tether can also be used with other devices.
Later on youll be awarded with planted explosives that fire booster jets before exploding.
Its just so much fun.
Its bliss, but this is tinged with a bitter aftertaste.
Simply put, they can be a nightmare of confusing inputs with no uniform system.
Theres rarely a point where it feels intuitive, so complex and poorly designed are the controls.
Controls aside, the game has more than its fair share of bugs and glitches.
Many story missions take the form of escort missions involving NPCs.
Its a pretty poor show, to say the least.
Then there are loading times.
Not only are loading times too long, but the game seems to load every five minutes.
Fire up the game, loading screen.
Get into the world and head for a mission briefing loading screen.
Watch the briefing loading screen.
Want to talk to an NPC?
Theres no sprint, roll, or dive.
So, during hectic fire fights you often feel handicapped, unable to quickly move out of enemy fire.
Its a glaring omission, given the games heavy action-bent.
Its a truly impressive playground, and one that gives you the tools you oughta have a good time.
This is all held back by a lack of polish, bugs, and some clunky controls.
Rating:
3 out of 5