Not only did it feel illogical it also felt forced.

Not only that, but it also shows that Guerilla really hasnt learned much over the past fewKillzonegames.

Couldnt this next gen hardware be used to program some more competent A.I.

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that doesnt depend on bullet sponge enemies to be a challenge?

Despite the A.I.s stupidity, though, theyre crack shot shooting you through the tiniest of openings.

Shadow Fallalso introduces a lot more stealth options than previousKillzones, and this is a mixed bag.

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Yeah, the graphics are sure pretty to look at, but this is a shooter after all.

I should be shooting things more often.

I regularly found myself using the bullet shield, as well.

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All in all, it added a little spice to a shooter that was lacking in flavor.

It wasnt just the graphical fidelity that was a sight to behold, however.

The art style was great, as well.

Where multiplayer is concerned, its, well, multiplayer.

Besides those things, though, its really your basic multiplayer offering with your basic modes.

I cant imagine that anyone but hardcoreKillzonefans will be playing this one a couple months from now.

The only ones who will really appreciate the different direction the game takes are hard coreKillzonefans.

Story:5Gameplay:7Graphics:10Soundtrack:8Replayability:5Multiplayer:6

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