Microsoft Flight Simulator 2024 is taking the franchise to new heights.

Pretty much anybody can scan stuff, just with a camera.

The difficulty is the scale of the planet.

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Its huge and there are gigantic amounts of data.

Flight Simulatorwas always a full representation of Earth, Head ofMicrosoft Flight SimulatorJorg Neumann explains.

That is a need that drives innovation forward.

Were relentless but, when you have 15 million people playing something, thats a pretty big motivator.

Its not about the number, its about the quality, Dedeine points out.

Weve been able to experiment with the airframe and send information back to him.

Hes been able to relay information back to us.

Were able to test it in the game.

There is this weird cohesiveness there, which has been great to see.

It feels like hes innovating within the flight simulation as well as innovating within his work.

Also, being on the Xbox platform certainly helps.

That infrastructure lets people dabble and see if this is something that they think is cool.

Theres a lot of democratizing thats going on with flight sim because its more accessible.

That democratization ofMicrosoft Flight Simulator,in turn, played a key role in informing the development ofMSFS 2024.

We almost completely reversed the typical way to make a game, Neumann reveals.

Typically, we sit in a room and design stuff.

In this case, we asked What do people want, what are their needs?

and we reversed it completely.

Our designs came from the community.

I would never go back the other way.

Microsoft Flight Simulator will be released on November 19 for PC and Xbox Series X|S.