The Action RPG launched in 2021 and has cultivated a solid following since.
Console players should be able to pick up and playNew World: Aeternumand feel right at home.
Thats exactly how Lane likes to play.
Im a chill gamer.
Little things like chopping down trees and fishing while youre on your couch with your feet up feel good.
What is The Hive of Gorgons, you ask?
The raid took the developers themselves several, savagely difficult attempts to complete.
On that Saturday, you should have heard the team erupt when they beat the last boss.
I understand the perspective, Lane says of the PC communitys skepticism.
We also have more PvP and PvE stuff in mind.
I cant hell you how hard it was [pulling this off].
In the past, that may not have always been true.
One of the more transformative changes toNew WorldthatAeternumbrings is how the length and density of the main story progression.
Originally, it took about 150 hours to get to the endgame.
Now, it takes about 60.
The game undoubtedly feels more like a proper action RPG in hand.
Even little things, like the addition of enemy stagger animations in PvE, contribute to the games tactility.
I think one of the things that really separatesNew Worldis its combat feel, Verfaillie says.
Its an overused word, but we really wanted to make combat feel visceral.
You want to feel the impact.
The other thing is responsiveness.
When you hit a button, action begins immediately.
We dont animate long wind-ups.
We venture to get to the impact frames quickly.
It all comes together to make you feel the combat.
The launch ofNew World: Aeternumwill fire up the game up in a big way.
You dont have to flag for PvP, Lane stresses.
Then you might unlock this whole new side of the game that will extend your play further for you.
We love the PvP in New World, Verfaillie adds.
We think it makes the game really special.
Give it a chance!
New World: Aeternum launches on PC, Xbox Series X/S, and PS5 on Oct. 15.