And when it does, these are the games we want to see on it:

25.

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24.

Billy Hatcher has virtually nothing in common with Nakas better known creation.

Maybe its because the earlier games hold up so well.A Wonderful Lifeisnt a flashy game.

And the story of mercenary Ike is still one of the best in the franchise.

Despite its obscurity and bizarre premise,Cubivorehas built up a devoted fan base over the years.

Wario is a villain after all.

Its better than it sounds, and something that more gamers really need to experience.

Or the last greatStar Foxgame for that matter?

Its just a shame whats happened to Rare and Star Fox in the years since.

Then, it was announced that wed finally get a newMetroid.

From an unproven American developer.

Early internet message boards went ballistic about how Nintendo was ruiningMetroid.

But then we all played it.

And we loved it even more thanSuper Metroid.

Now if we could just get Nintendo to give us another properMetroidtitle…

12.

Every sound and location is straight out of the Original Trilogy.

That was okay though, because instead we got this fun little adventure game starring Marios younger brother.

Viewtiful Joe

2003 | Capcom

There were few 2D games on the GameCube.

Maybe thats because no other developers wanted to compete withViewtiful Joe.

Its not that its a bad game by any means.

The controls are as tight as anyMariogame, and the levels are still bright and gorgeous.

But the use of Marios water-squirting backpack FLUDD just rubbed a lot of gamers the wrong way.

The thing is, that without FLUDD, this would have just felt like aSuper Mario 64expansion.

FLUDD is what givesSunshineits identity.

Maybe giving the game new life on the Switch could help rehabilitateSunshines image with gamers.

The GameCube port, with additional content, received even more praise.

Instead, we get a new, terribleSonicgame every year.

just, Sega, port this game to the Switch.

Youre just throwing money away at this point.

Mario Kart: Double Dash!!

Of course, having some of the best track designs in the entire series didnt hurt either.

I, and a lot of otherDouble Dashfanatics, cant wait.

Tales of Symphonia

2003 | Namco

For most American gamers, this was their first introduction to NamcosTalesseries.

Eternal Darkness: Sanitys Requiem

2002 | Silicon Knights

Heavily influenced by the works of H.P.

Lovecraft,Eternal Darknesswas unlike any other game Nintendo has published before or since.

Featuring a dozen characters confronting unspeakable evil throughout history,Eternal Darknessmight be the finest horror game ever made.

But maybe Nintendo will at least let more people experience the games legendary sanity effects on the Switch.

Seriously, its a difficult game.

The Thousand Year Doordoesnt have any of that.

Its just classicPaper Mariowith a great storyline and enjoyable, timing-based combat.

We dont want any morePaper Mariogimmicks on the Switch.

We just wantThe Thousand Year Door.

And its hard to blame them.

Chris Freiberg is a freelance contributor.