Can Resident Evil: Operation Raccoon City manage third person action, or will it be left for dead?
Taking place in betweenResident Evil 2and3,RE:ORCsees you take control of an Umbrella Security Service operative.
Starting out, youll first need to choose your team.
Yep, this is not good.
Not good at all.
There are just so many things wrong here its hard to know where to begin.
I suppose I should start with the basics, the controls.
Well, I say stick to anything you touch.
Its ridiculous, clumsy and inexcusable.
But, thats just the start of the problems.
Friendly fire
One of the most shockingly bad elements ofRE:ORChas to be the AI.
Itd make your life easier.
Expect to revive them often.
Im out of ammo!
Enemies can be varied, including plenty ofResistaples, but man, do these guys take some damage.
But, hold on, your characters have close combat moves, dont they?
Yes, but Im afraid melee attacks just feel like swinging a soft woollen sock at a rhino.
Game got issues
Outside of direct combat, the game has plenty of other quirks and problems.
When infected, your, or your allies health drops slowly.
Let it drop all the way and its zombie time.
Well, yes, except that this feature is broken too.
Because all you should probably do is let your team mate zomb-out and then kill them.
Once dead, press and hold A to revive them, and voila!
Instantly better, Monty Python-style.
Eventually you might turn around and run away, but again, the game doesnt indicate this.
It has virtually no personality whatsoever.
A good multiplayer mode simply cannot save it.
How Capcom let Slant Six crap all overResident Evillike this is beyond me.
Its a truly shocking release that offends on almost every design and mechanical level.
Only the semi-interesting deathmatch mode is worth a prolonged look.
If this is a sign ofResident Evils action-heavy future, give me the old-school outings any day.
Rating:
1 out of 5