Can the creator of rhythm games regain its throne?

Love them or hate them, theyre here to stay.

Theyre not awful, but just cant cut it when the competition has full track lists of master recordings.

So, what about the all-important instruments?

I could be wrong, though; they may have just been on hard drugs at the time.

Theyre also all different shapes and sizes, adding to newcomers confusion.

They also sound terrible when struck, much louder and jarring than ether theGHorRBofferings.

On-screen, each drum is represented by a different, non-standard colour (silver and purple?!)

This all contributes to a headache inducing, confusing mess.

This isnt the best option, but once you get used to it, isnt all that bad.

You still have to wonder though why change it?

Compared to the tightness of the placement in bothRBandGH,RRcomes a cropper.

The basic gameplay elements seen inRBandGHare present inRR.

Keep playing the correct notes and youll amass a combo and increase your multiplier, earning you higher scores.

Its all familiar stuff.

There are several modes on offer, including quick play, career and multiplayer.

The game does have a slight trump up its sleeve though, in the form of a music creator.

This is undoubtedly the games only highlight, and it actually not that bad.

As it’s possible for you to clearly see, Im no fan ofRock Revolution.

All in all its a stunningly poor release from a company that really should know better.

Its dated, poorly conceived and the cover-laden music selection is a real problem.

Id even go as far as to say that this isnt even worth a bargain bin purchase.

If youve playedRBand/orGH, avoidRRlike swine flu.

If youve never even seen, let alone played, a rhythm game, then go buy eitherRBorGHinstead.

Trust me, youll thank me later.

Rating:

1 out of 5