Chief among them was the increasingly popular decision to design such games around clearly outlined objectives and activities.
Why have more and more modern open-world games utilized that format?
Purkeypile partially attributes the change to an increase in the production size of such titles.
Its very hard to run things at that scale without all those checks and balances and stuff.
Thats hardly the only factor that has led to such a seismic shift in design philosophy, though.
And sometimes its a little chaotic, Firor adds.
But thats what the world is like too.
Firor contrasts that design style with that ofMorrowind: a kind ofpatron saint titlefor the hardcore open-world RPG experience.
And if you did that now, no one would play it.
Which is kind of sad, because Im old school.
That ultimately feels like the heart of the issue.
Yet, those concessions often take us further from games likeMorrowind.
Look close enough, though, and youll already see the winds of change blowing.
Yet, maybe it does all come back toSkyrim.
These days,Skyrimpractically feels likeMorrowindcompared to those checklist titles.
Perhaps there is more room in that aforementioned middle ground that hasnt been thoroughly explored quite yet.