Its all veryStar Wars!

How do you make it make sense?

Like, why would a Wookiee be dressed in a hoodie unless its for a show?

Star Wars Hunters

Why would you have your lightsaber character dressing as a Sith Lord from the past?

Its stuff you dont see inStar Wars, but itsStar Wars, echoes art director Dominic Estephane.

Surely, you do go home and you just sit down and watch television, right?

J-3DI in Star Wars Hunters

Credit: Zynga

And what does that look like inStar Wars?

Thats fun to explore.

Huntersis set between the original trilogy and the sequels, Kemp points out.

In fact, the game takes clear inspiration fromOverwatchandHalo.

You wouldnt want to jump in without that all important support healer, after all (i.e.

I found Auto-Fireveryweird at first, but got used to it after a few matches.

The objective is simple: the first team to score three goals in the opposing teams net wins.

I madeHalogames, so Griffball is something that we did as well.

Its an evergreen idea, people just understand it very deeply.

Squad Brawl is the more straightforward deathmatch mode, the first team to 20 eliminations wins the day.

Its the easiest mode to just jump in and play without any additional objectives.

The team that holds control points the longest wins.

These modes are a bit more involved and require more teamwork than the run-and-gun of Squad Brawl.

They were also the most exciting of the modes not called Huttball.

We Have to Talk About J-3DI and Utooni!

I tried several heroes across all three classes during my session.

The latter is a particularly good showcase of just how much thought went into getting theStar Warsdetails right.

And theyre like, You know what, lots of guns in this universe do not reload.

Then we have to go in game design and say, How do we manifest that in the game?

How do we confirm that people understand how it works?

And I appreciate that because it makes the game more interesting.

Two brothers who are always up to no good!

Maybe theres a height requirement in the arena?

Its just visually, what we take a stab at do is have thatHunterslayer on everything.

If it was just one Utooni brother, it wouldnt be as fun.

There are characters that are so cute and goofy that you underestimate them, Warner adds.

Utooni is the first hero I tried during my play session.

Once the Ultimate hits cooldown, one Jawa quickly climbs up the others back.

Its an adorable animation.

As you might expect, the devs have their own favorites when hitting the Arena.

Diago is the arenas boyfriend, Estephane says of the blind Miraluka rifleman damage character.

It was fun bringing Diago to life, making him really charming and suave.

From a design perspective and story, [my favorite character] is Sprocket.

Hes just too cute.

Hes just so excited, so enthusiastic.

We like to counterbalance with the costume design that we have.

Theres a Sprocket costume thats coming at some point that is really badass.

A fun challenge is that theres like aStar Warseffect, Kemp explains.

As soon as its gotStar Warson it, its automatically cool, it automatically feels awesome.

So you have to get into that mind space of turning it off completely.

I actually dont completely agree with that, Warner adds.

It has to have a point.

Star Wars Hunters launches on Nintendo Switch, Android, and iOS on June 4.