In fact, its theonlygame that Miyamoto designed that has never been ported to North America to this day.

Anyone familiar with Miyamotos history and significance is typically stunned by that information.

It doesnt make any sense.

Devil’s World

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Devil Worldis a 1984 Famicom puzzle game that supports up to two players.

The basic gameplay sees you take a stab at collect all of the magic dots scattered throughout each level.

Standing in your way are various…demons, I suppose, that can kill you by touching you.

The only way to defend yourself is to collect crosses that allow you to breathe fire.

The game pretty much repeats that basic stage progression pattern after youve finished that section.

Presiding over the action is none other than The Devil.

Ive never really seen anything quite like it, especially in a game that supports two players.

Its certainly the titles best gameplay gimmick.

Miyamoto has rarely talked aboutDevil World.

Even then, Tezuka didnt really talk much about the games religious elements.

To be fair, there were quite a few Japanese games at that time that featured religious imagery.

Weve talked about a few of them in our looks at notablycensored NESandSNEStitles.

Even the original version ofThe Legend of Zeldaallowed players to equip a Bible.

Did Miyamoto make some kind of stance regarding the games content?

Did everyone simply move on to other things and couldnt be bothered?

Still,Devil Worldis nothing if not a fascinating historical anomaly.

MaybeDevil Worldsimply functions best as one of those Did you know?

games where the mere fact it exists is more notable than the experience of actually playing it.