It was an utterly fascinating conversation that offered a rare peek behind the curtains of Nintendos development process.

However, there was one line from that panel that I cant get out of my head.

What is multiplicative gameplay?

The Legend of Zelda Tears of the Kingdom

Essentially, it was the phrase that the team used to describeBreath of the Wilds various world interaction mechanics.

Lead physics engineer Takahiro Takayama described the implementation of those concepts as chaos.

Rather than creating unique interactions, create a system that causes unique interactions to occur.

I believe this was the essence of the evolution of physics and sound inTears of the Kingdom.

It was an approach partially born from the chaos that Takayama described.

Just focus on getting the gameplay together and trying it out.