Ocarina of Time,however, introduced a lock-on system that would prove to be nothing less than revolutionary.

Non-player characters could be spoken to and objects inspected with little more than the press of a button.

Most importantly, Z-Targeting revolutionized combat in a 3D environment.

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It was such a brilliant system that the entire games industry immediately took note.

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Along with Z-Targeting,Ocarinas camera system showed other developers just how a 3D game should be made.

BeforeZelda, adventures and RPGs on computers were generally quite sedate, slow-paced affairs.

Pushing the Envelope

TheZeldaseries, more than any other Nintendo property, has always pushed technical boundaries.

In each iteration,Zeldagames have always wrung as much power out of their respective platforms as possible.

The boundary-pushing achievements ofOcarina of Timehave been covered in this list already, of course.

This article originally appeared on November 17, 2011.