ThroughoutStar Warsstoried timeline of video games, lightsaber combat has evolved just as it continues to change today.
It wasnt exactly the cinematic combat fans might have hoped for.
The majority ofStar Warstitles released since then have kept things relatively simple by relying on hack-and-slash mechanics.
TheStar Wars: Battlefrontseries was certainly a big step up in its approach.
They arent traditional hack-and-slash entries, nor are they catered to the specifics of a lightsaber.
1998sStar Wars Trilogy Arcadegame is another interesting anomaly to analyze.
The hook was a joystick designed to mimic the feel of holding and swinging a lightsaber.
Players could utilize specific fighting styles, with fast, medium, and strong options varying gameplay.
This was a less accessible style complete with a deep learning curve.
However, those who were able to master the basics quickly found many benefits to the system.
This is an early high point for lightsaber combat and a standout in the imaginative implementation of innovative ideas.
Most retellings of the classicStar Warstrilogies lose their edge in video game form.
Players are looking for something original after all, but retreading familiar territory can feel somewhat bland.
Light and heavy attacks build the basis of a system that is as polished as it is brutal.
Again, theres an accessibility factor here, with newcomers picking up the controls relatively easily.
Fans certainly have their favorite games when it comes to lightsaber combat.