So, what does mankind do?
It sends in a robotic fly to fix the mess.
Okay, so the premise is silly, but the game wasnt.
Some power-ups, however, would also have negative effects.
Visually impressive, with a great water system, the game also featured more than simple platforming.
And what an ending…
22.
UnlikeThunder Force, however, it was nowhere near as successful.
Enemies attacked using fleets of ships, which had to be destroyed as quickly as possible.
At the same time, players needed to repair damage to their castles.
There was also a multiplayer mode, which was great fun, and definitely unique at the time.
It was a side-scrolling action adventure that allowed players to control two different protagonists, each with different abilities.
Each character had their own health bar, as did the games antagonist, The Master.
Any items not collected would power up The Master, causing items to become harmful.
It was a great title, and one that made full use of its unique mechanics.
The Killing Game show
Published by Psygnosis,The Killing Game Showwas a challenging platform shooter.
Keys also had to be found for open gates spread around the level.
The stand out feature at the time, however, was the replay.
Upon death, the game played back the previous lifes attempt.
Each car key in handled better on different terrain too, adding some strategy to the race.
This was a sci-fi light gun title that pitted players against an army of deadly aliens.
Various ammo types were available, each having different effects on your xenomorph foes.
Ice rounds could freeze foes, for example, whilst blade shots could easily sever limbs.
As with many Access titles of the period, it also used digitized actors for dialogue sections.
The game challenged players to solve a murder and erase the name of amnesia-stricken protagonist, Mason Powers.
Night Shift
Night Shiftwas a great little puzzler by LucasArts.
In it, you played as a factory worker for the amusingly-titled Industrial Might & Logic.
The complex machinery made for some engrossing puzzling, and theStar Warsand LucasFilm theme didnt hurt either.
Corporation
Arriving beforeWolfenstein 3D,Corporationwas a first person shooter that was well ahead of its time.
Corporationwas a very difficult, and highly tactical FPS that required a lot of thought.
It sported a whole host of game styles, all wrapped up into a large space adventure.
It first appeared in arcades in 1990, and followed on home formats later.
Fruit could be collected in each level, and granted bonuses and power ups.
Locations were guarded by a variety of personnel, including standard security guards, and officers wearing riot gear.
Breaking up the standard combat sections were extra features like first-person shooting galleries, and fast-paced shooting sections.
To help you along, you could pick up various power-ups, including powerful weapons and defensive shields.
The dual joystick control foreshadowed todays standard dual analogue sticks, and the two player mode was simply brilliant.
Star Control
Alright, soStar Controlis hardly underappreciated by its fans.
The sequel has actually been reproduced in fan-made format (Ur-Quan Masters), and its superb.
Each ship was unique, and all had their own strengths and weaknesses.
In fact, in the US it actually was aJames Bondgame, calledThe Stealth Affair.
You could even buy rockets, which could be used to take out your opponents during a race.
This played like many side-scrolling action titles of the time, complete with bosses and power ups.
You also had to defeat various demons and foes that would attack as you tried to build your empire.
Turrican
Turricanwas a 90s videogame star, making a name for himself on the Atari ST and Amiga.
It also featured a killer soundtrack and great audio design.