This game was Ritual EntertainmentsSin,and it was superb.
It was set in the near future in the fictional city of FreePort.
One of these is Hardcorps, helmed by Colonel John R. Blade.
This situation, of course, required plenty of guns, explosives and plenty of Saturday-morning cartoon style.
Sinwas a full-on action FPS, but one that didnt take itself too seriously.
Instead of realistic characters and an overly dramatic presentation,Sinrevelled in the cartoon aesthetic.
Under all of this celluloid frosting was a damn fine FPS.
For one,Sinhad a very interactive world.
One of the more interesting features was the introduction of locational damage.
PerhapsSins best feature, however, was the level design and variety.
There was more toSinthan simple run and gun.
Plenty of secrets were hidden in there too.
These may be pretty standard FPS tropes these days, but back then this was impressive stuff.
LikeHalf Life,Sinalso had enemies with fairly good AI.
Feels
One of the other main elementsSingot right was the general feel and control.
Sinwas released in time for the Christmas season, at the end of October in 1998.
Sales werent the only problem, either.Sins initial release was also a buggy one.
Ritual also attempted to revive the IP with an episodic sequel called, rather originally,Sin Episodes.
However, although this looked promising, only one episode,Emergence,was released via Steam in 2006.