The number of third-person shooters that have come out sinceWarhammer 40,000: Space Marinereleased in 2011 is straight-up obscene.

Turns out, the answer is somewhat complicated.

This mode is fantastic and insanely fun, but its not what Im going to focus on here.

Warhammer 40: Space Marine 2

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In a meat-and-potatoes sense,Space Marine 2is a freaking dream to play.

Hes not exactly tank-like, but hes not as nimble as the Tyranids hes mowing through either.

He feels solid and strong, his every ground-shaking step complemented perfectly by the rumble on thePS5s DualSense controller.

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Melee combat is visceral and crunchy, with attacks, combos, and parries all feeling responsive.

After finishing the campaign, I can confidently say I dont see the gameplay getting old anytime soon.

Im having a blast.

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But whatdoesfeel new is the aforementioned sense of scale while playing through the campaign.

I was physically bracing myself for the battle that was to comeit was a genuine thrill.

And when the horde did finally descend on my squad, it was unbelievably intense.

The screen was so filled with enemies it was hard to find my bearings.

I was hacking, slashing, shooting, rolling, parrying, and dropping a never-ending flurry of f-bombs.

This sense of enormity really elevates core mechanics that are actually quite traditional.

Space Marines 2proves that, when done the right way, bigger reallyisbetter and more is more.

Whenever the squad comes upon a fallen Marine, they pay their respects.

Warhammer 40,000: Space Marine 2gets way,waymore right than it gets wrong, though.

Its games like this (andHelldivers 2!)

that help keep a decades-old genre feeling vital and fresh.

Warhammer 40,000: Space Marine 2 is out now for Xbox Series X/S, PlayStation 5, and PC.