He described that process as very, very, very complicated and very fine line to walk.
After all, working within such a universe means working within certain rules and restrictions.
What intrigues me most, though, are those references to two projects.
After all, Vinckepreviously statedLife is too short.
Our ambitions are very large when explaining why the studio was moving away fromBaldurs Gate 3.
Regardless, all eyes are certainly on Larian Studios at the moment.